//
//  SplashState.m
//  GLSprite
//
//  Created by Daniel Polak on 7/15/11.
//  Copyright 2011 __MyCompanyName__. All rights reserved.
//

#import "SplashState.h"
#import "State Manager.h"

@implementation SplashState


- (void)Enter {
	
}

- (void)Render {
	
}

- (void)Update {
	if (m_bIsFinished == FALSE) {
		m_bIsFinished = TRUE;
		
		[[StateManager stateManager] PushState:MENUSTATE];
	}
}

- (void)Exit {
	
}

@end
